Alex  Cruz
Alex Cruz
3D Environment Artist
Mexico/, United Kingdom

About

I'm someone who enjoys constantly learning and improving, I enjoy the challenges of the games
industry, which offers endless opportunities to grow and develop my skills.
As an Environment Artist, I'm passionate about creating highly-detailed game environments,
achieving photorealistic results while managing project limitations to deliver the best possible
outcome.
In my spare time, I explore my creativity through various mediums such as watercolor and oil
painting, photography, and music. Some of my favorite games include Battlefield, RD2, God of
War, Minecraft, Grand Theft Auto, Destiny, Stray, Ghost of Tsushima, and Abzu - all of which
inspire me to push the boundaries of what's possible in game development.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingSet DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
ZBrush
ZBrush

Productions

    • Video Game
      iScoot
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      iScoot LLC

Experience

  • Environment Artist at iScoot LLC
    Remote
    November 2023 - December 2024

    I was tasked with creating several levels for a scooter simulation game. I several tools for blender and shaders in unity that would help with optimziation and speed up the process.

  • Environment Artist at Social Games
    August 2022 - April 2023

    My main tasks were to create an open world city, make a series of WebGL oriented interiors, optimizing levels done by previous artists as well as modelling and texturing assets.

  • Environment Artist at MetaOPS
    March 2022 - July 2022

    I was tasked with designing a series of levels and environments from concept to final with minimal direction.

    I had several tasks such as: creating and texturing 3D buildings, structures, props, level design, basic lighting, and creating shader graph materials.

  • 3D Artist (generalist) at Aetherware
    September 2021 - November 2021

    I created several hand-painted asset packs, optimize the textures, hand-paint them and, in some cases, create their colliders.

    During my time, I was also tasked with designing and sculpting high fidelity meshes for 3D printing purposes.

  • Environment Artist at Midnight Games
    September 2020 - September 2021

    Worked as a 3D Environment Artist for the upcoming game Lost Day.

    I built and textured everything from props, structures, cliffs and terrains. I also designed the towns layouts and landmarks.

  • 3D Artist (generalist) at Cryptomotors
    August 2020 - December 2020

    Worked with a team of designers to create, environments, arhiviz scenes, props and structures for a few of their projects.

  • Freelance Environment Artist at Midnight Games
    October 2019 - June 2020

    I worked as a freelance 3D environment Artist on the mobile game Rogue Agents. I built and textured a variety of structures and worked closely on the level design of each map.

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